Viva Llael Resistance!

The Story Thus Far
First 2 Sessions
Session 1: Escape

The group awoke in an overturned rail car, fire and smoke burned their eyes as the gathered their scattered belongings and attempted to figure out where and why they were Unfortunately, there wasn’t much time for conversation as Khadoran soldiers attempted to silence their would be prisoners.

Knowing that they were all at least on the same team, the group quickly banded together and overtook their Khadoran guard. Knowing that there was fighting going on both up and down the tracks, the party decided to stick around and loot the fallen Khadoran soldiers, until another squad came upon them. Dispatching these with even more ease, the party headed north after one of the party saw that there are ’Jacks fighting in that direction.

The scene at the engineering cars was one of utter defeat, for the Khadorans, they were already pinned down inside two cars, while their berserker took on two light ‘jacks, outside of it’s marshal’s command range. The Resistance easily overcame the Khadorans once the PC’s joined in the fray.

The group agreed to take charge of the prisoners after speaking with Sargent Tyriosi and were informed that they should speak with Lord Violet as soon as they could get back to Elsinburg. The Sargent gave them a couple of wagons, about a quarter ton of coal, and horses to pull it all for their trip.

Kahny took a heavy round to the arm, and it broke… his arm, not the round.

Session 2: The Road

The party agreed to take the farm roads instead of the main road, even though it would mean adding at least 3 days to the trip. The plan was to try and minimize the amount of Khadoran patrols they would run into. It seemed to have worked, they met with Gloin Livesteal and camped with him for a night, and chased off a group of bandits.

They also managed to find a scrapped Berserker Warjack, a beat up Cygnaran Longarm, and a hidden cache of weapons and rations at the Old Mvorschka Manse.

On the last day of travel, they ran into a Squad of Khadoran Soldiers, with a Doomreaver attachment. The ambush took less than a minute, and they added 4 prisoners to their march.

Seastnan took an Assault Shield to the face, crushing the orbital socket and destroying the eye.

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Rolling into Elsinberg
Session 3

Arriving in the outskirts of Elsinburg the group headed directly for the safe house located in the The Dregs. They were met with other resistance soldiers and asked to wait until Lord Violet could be contacted.

Once darkness fell, the group was lead to another location and then into a dark tunnel under the city. They were told they would be met in the morning and to wait. The next morning they were met by Lord Violet who explained the city was currently under martial law and that she had reason to believe there was a mole in her organization. She showed them to Wythsten Coal Distribution Warehouse, a resistance safe house.

She has asked the PCs to find out who this mole is, and to deal with it. The only lead she has was garnered from the prisoners the PCs brought in. The operation that ended with the PCs on the train was orchestrated by Kapitan Gregori, the man in charge of the Norther Elsinberg Garrison.

The PCs went into information gathering mode and found out where Kapitan Gregori lived and infiltrated his house. They found an abused maid, as well as about 300gc worth of loot. Unfortunately there was no information regarding his work or any resistance informants. The maid commented that he never brought his work home, probably because he didn’t trust her.

The PCs decided to try and take Gregori and beat the information out of him. The fight was a bit harder than anticipated, but they managed to subdue the Kapitan, but not before significant damage was done to the estate, and the guards were informed. Under cover of darkness the PCs escaped before the guards could reach the scene.

The group hid out in a resistance sympathizers basement until the guards had moved on, and then proceeded back to their safe house. Unfortunately Kapitan Gregori, proved to be unbreakable and no information was able to be garnered from him.

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Discovering a Mole
Session 4

At a loss for where to begin, the PCs began setting up cover identities for themselves in case they needed to infiltrate the local Khadoran guard stations. Sebina contacted one of her old friends in the Llaelese intelligence network and bounced a few questions off of him. This gave her the idea of searching through Kapitan Gregori’s notes.

Seeing as how the Kapitan had been dead a few days, the notes were probably not residing in his office, and were probably filed in the garrison archives. The group devised a plan to get those notes. They also managed to con several hundred gold pieces worth of equipment and armor from various Khadoran armories throughout the city.

After breaking a surprisingly complicated code, the group had a lead on the Mole, and another possible target of the Kapitan, and some loot.

Tianna Lys, was listed as a font of information that lead to the PCs capture, as well as the name and address of another resistance soldier, Dimitri Rysvisi. While investigating Tianna, Kahny unfortunately managed to wake up one of the sleeping children, and she disappeared that night. The next day while investigating the bakery, Kahnny engaged in a conversation with Jacob Instymari, who advised him to stay away from her, and the girls.

A few of the group went to check on Dimitri, but found only a burned down building where his address was supposed to be, and also noticed charring and craters in other buildings around the area. New construction had already been started. A few questions lead them to believe the fight had occurred at least a week ago.

As far as the loot, they found a substantial stash of Llaelese wine under the garage of the late Kapitan. His notes also alluded to a stash of gold in his office, but that has probably been found by the new resident.

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Gathered information
Redlinning between session 4 and 5

Tianna and Jacob

There has been no sign of Tianna, her daughters, or Jacob. When Kahny puts his ear to the ground he finds out that she hasn’t contacted any of her friends or neighbors and some of them are very worried about her and the girls. A few of her neighbors seem to believe that she has gotten herself into trouble and it is most certainly that young Jacob’s fault, in fact, they knew he was bad news from the start.

Lord Violet and Dimitri

You are unable to get ahold of Lord Violet. When Sabina contacts her intel connection again he informs her that Lord Violet died in a failed prison bust. She was attempting to break Dimitri out of the Elsinburg Prison. He can also tell her that the Dimitri is dead.

In your search for Lord Violet, Alexander noticed that the mechanik’s shop used for travel into and out of the city via the tunnel was demolished. This is the only tunnel out of the city you know about that will allow for steamjack travel.

Due to the demolished workshop, Lay’fon took a quick jaunt over the wall one evening, and found that the Plague marked mechanik shop at the end of the tunnel and the warehouse safehouse were both little more than craters.
 
Your knowledge of the inner workings of the Resistance would tell you that the Dregs were probably the pervue of Dimitri, and when he was interogated he buckled under presure. The fact that nobody has come after your safe house, leads you to believe that he didn’t know about it, and that Lord Violet was either killed before she could be interogated, or didn’t give you up if she was.

The Wall Safe…

As you all sat down to plan out the wall safe heist, Seastnan made an offhand comment about the new Kapitan not finding the safe. Everyone stared at him for a few seconds before getting up as one and finding something else to do. There was no way the new Kapitan didn’t find that safe when she moved into the office.

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Leaving Elsingburg
Session 5

With the groups leads all going dry, they began talking about what to do next. A letter arrived addressed to “the Nanny” the very next day. It was coded message using a fairly common Resistance cipher, after decoding it simply stated The Mancario Estate, and was signed with Rowan De’Dyvarc and Sabina Tryvaasi’s passcode.

The group spent three days preparing for the trip and headed out. Using their Khadoran Military covers they decided to travel the main road for expediences sake.

Passing patrols daily, their alias’ proved worthy and they were not accosted by the Khadorans once. On the 6th day of travel though, the did run afoul of a Satyxis raiding party. Within a few moments the raider realized she was on the losing side of this battle and attempted to run. She was caught, trussed up, and then tortured to death as the group watched Axe relieve her of her feet, hands, teeth, tongue, horns, and finally her eyes.

The group arrived at the estate just 11 days after receiving the summons.

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Rolling down the River
Session 6

The group arrived at the Mancario Estate just 7 days after leaving Elsinburg. They met with Rowan, and she explained why she had to leave Elsinburg so quickly upon arival, and why she called them here.

The mission is to take a riverboat down to Corvis and escort Ambassador Peabody, back to the Mancario Estate. Their fare has been covered for them and their ’jacks, and they received new identities and traveling papers.

The two day travel to Merywyn was uneventful and they embarked on the trip with no hangups. Once aboard the Cygnaran Queen, they met a group of Khadorans who seemed strangely friendly, as well as many other folks. Kahny damn near cleared out the gambling hall, and the others were enjoying themselves. On the 4th night out, the ship was attacked.

A gatorman party assaulted the ship, through the brave efforts of the PCs, the group of Khadorans, and the crew the gatormen were chased back into the swamps, but not before killing many passengers and crew, and making off with bags of loot.

Seastnan was grievously wounded during the assault, and lost his remaining eye.

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Aftermath
Wrapping up Session 6

The aftermath of the attack is almost crippling. You are all reminded of the war as the screams of civilian casualties intermingle with the shouts of those trying to help. The Khadoran squad is doing their best to assist in any way they can though only the Korporal seems to have any medical training. The Captain is busy at the front of the ship overseeing damage to the hull, it seems the ship ran aground of a sandbar in the middle of the river. The ships mariner is hoisted overboard to begin clearing away the sand.

About and hour after the battle, shouts can be heard on the top deck. As you move to investigate you hear the unmistakable sound of flesh smacking flesh followed by the sound of a body hitting the deck. When you reach the site of the commotion you see the Korporal squatting over the limp body of a well dressed man. She is wearing a leather apron and a well stocked tool belt, beside her is a field medical kit. She seems to be working on something with a small screwdriver and wrench inside the mans face. Just as you are about to question her, she gives a satisfied grunt and pops a mechanikal eye out of the bruised face. She turns to Sabina, tosses and tosses the eye to her.

“He will live, ’tanks to us fighting. Is good of ’im to give what he can to make protectors whole.”

The gentleman is out cold, though he doesn’t seem to be in any immediate danger of his life. He has a bandaged arm and leg, and his good eye is developing a pretty nasty bruise though. The swelling is going to take some time to go down before he will be able to see out of it.

“If you have no one to install, I can do, jus’ let me know.”

She then picks up her med kit and proceeds to the next casualty.

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The Ambassador's Son
Session 7

The battle with the gatormen behind them, the riverboat continued down the Black River. The next scheduled stop, an unnamed village on the east bank. The village though, had already been visited recently, it was burned to the ground and still smoldering. Not only were there no survivors, but there were no bodies either. Leading the group to believe it was hit by a Cryxian group to gather parts for their necromantic army.

After the Kommander of the Khadoran team convinced the Captain to stop, both the PCs and the Khadorans took a look around. The PCs found a mostly intact laborjack that they brought back to the boat. Immediately upon their return, the riverboat continued it’s journey to Corvis.

Upon meeting Major Peabody, he informed them of the kidnapping of his son and wife. Asking the PCs to please retrieve them. A little bit of information gathering and the purchase of new equipment had the PCs heading into the Thornwood in search of the missing family members.

Along the road, they were attacked by a band of trollkin. The battle was intense and spooked some of the horses. Seastnan overturned a wagon onto himself, and is again bleeding internally. A litter was constructed, and the party moved on. We ended the session as the PCs were bedding down for the night just off the road.

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A Hollow Fort
Session 8

Picking up wear we left off, the group was assaulted in the darkest hours before dawn, by their own ‘jacks. It was quickly ascertained that they had been possessed by Machine Wraiths and proper measures were taken where they could be. Sabina, forced the wraith from Johnny with the power of her bond, allowing Seastnan and Lay’fon, to take it out. Having no way to oust the wraith possessing Axe, Alexander put a few large caliber holes in him until he went down. Sabina’s reconstruction of the two ’jacks took less than a minute to replace their damaged armor, but Axe still needs some time in the garage to repair his crippled systems to full working order.

The next few days went by fairly uneventfully, though at night strange lights and noises could be seen and heard deep in the forest. Arriving at Fort Rhyder, the group found an empty shell of a keep. There were obvious signs of battle, though no bodies were found. With no evidence that the boy and his mother weren’t killed, they picked up a trail of wagons heading north into the forest.

Several days later, the group caught up to the marauders. A Cryxian unit of thralls, being lead by a Satyxis. Lay’fon snuck into camp later that night to ascertain the strength of the force, and to see if the Peabody family were still alive. He found young Travis Peabody, locked in an iron cage with his mother and several other barely alive people. The second wagon in the group was piled high with the bodies of multiple nations and races. After a very thorough search of the camp, Lay’fon was able to find the leader, strung up in a tree tent 30’ above the forest floor.

Heading back to the rest of the group and informing them of the situation lead to an hours long discussion about what to do next.

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Cryxian Battlegroup
Session 9

The group decided to attempt a late night jail break. All was going well, until one of the captives tripped on his way out of the wagon and alerted the Cryxians. It was a hard fought battle, the group managed to take down each and every member of the foul band, including the Satyxis leader.

The battle was not without it’s cost though, neither Travis Peabody or his mother survived the fight. Two of the brave Llaelese heroes also fell, in the brave rescue attempt.

Before succumbing to the poison brave Kahny injected her with, the Satyxis managed to cave in his skull with a headbutt that could’ve put down a ’jack. To make matters worse, she stole a bit of his life force as he lay there on the ground, condemning him to death, while prolonging her short life.

Another casualty of the fight, Seastnan will be remembered as a brave trollkin, who despite his massive injuries and weak body, still took on a brute thrall toe to toe. He gave as good as he got, but unfortunately his body, still healing from a previous fight, wasn’t up for the challenge. The brave Trollkin bled out on the battlefield as his companions fought off the evil Cryx.

A full battlegroup of the Cryxian army has been destroyed thanks to the actions of this small band of Llaelese fighters, though many questions are left unanswered.

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